voile
Table of Contents
Voile Library
- Kirjastotäti: http://signum.sivis.org/poerr/post/view/6682
- Kirjastoapulainen: http://signum.sivis.org/poerr/post/view/6257
- Kirjan nimi (Opiskeltava(t) skill(it) [Vaatimus/Kirjoituskieli] (size)
- Kirjan lainaamiseen vaaditaan 'kirjastokortti'. Kortilla on leveli joka vastaa minkä tason kirjoja voi lainata. (esim. lvl 2 kortilla saa kirjat jotka opettaa skilliä 40 asti)
- Kortti maksaa stattipisteen per level. STR/CON/INT/POW - yksi jokaista random järjestyksessä (vitosleveli on toinen piste randomina jokin noista)
- Kirjoja voi olla 1 kpl per henkilö ja laina-aika on kuukierto (full moon → full moon)
1. Knowledges
1.1. Lores
- Bot any? (Plant lore 14-26) (1)
- Herbie loves you (Plant lore 4-12) (0,8)
- Metal veins and where to find them (Mineral lore 15-37, Metallurgy 2-11) (1)
- Rocks rock! (Mineral lore 0-17, Metallurgy 0-8) (1)
- Simple forest, Multiple uses (Plant lore 23-40) [Speak/Read elvish: lvl 2] (1)
- Swamp flora and fauna (Plant lore 12-28, Animal lore 16-21) (1)
- Those tall plants (Forestry 0-13) (0,8)
- Very healthy greenstuff (Plant lore 10-30, Healing 5-20) (1,1)
1.2. Languages
- Advanced use of ears (Speak beastfolk 30-48, Read/Write beastfolk 25-44) (1)
- Conversating with your furry friends (Speak beastfolk 15-35) (1)
- Dwarven runes for dummies (Read/Write Dwarven runes 21-35) [Speak dwarven: lvl 2] (1,3)
1.3. Alchemy
- Alchemy for dummies (Alchemy 1-15) (1)
- Alchemy allroundia maximus (Alchemy 10-38) [Speak/Read lathaine: lvl 2) (0,9)
- Easter eggs; when life gives you lemons (Alchemy 45-58) (1)
- Fire, work with me! (Alchemy 26-40) (0,8)
- Fun with potions (Alchemy 25-38) (1,2)
- Identifying compounds: Yes, it's a poison (Alchemy 13-27) (1)
- How to improve your alchemy skills (Alchemy 35 - 46) (1)
1.4. Miscellanious
- Beginner's guide for lockpicking (Pick locks 0-14) (1)
- Horseback, and how to stay there (Training 0-12, Ride 5-15) (0,8)
2. Working
2.1. Food
- Admiral Ackbaer's guide for traps (Trapping 5-28, Fishing 05-15) (1)
- Anyone can brew! (Brewing 10-25) [Read/Speak dwarven: lvl 2] (1)
- Communism, Hoe! (Farming 16-26, Leadership 10-21) (1)
- Cooking tha basic stuff (Food preparing 5-26, Baking 3-15, Cooking 2-20) (1,2)
- Distillery at its finest! (Brewing 24-46) (1)
- Food from afar! How to bow! (Hunting 10-25, Large game 3-17, Bow-making 5-15, Fletchery 10-22) (1)
- Gorgon Rumsay's Hell Kitchen (Food preparing 25-40, Cooking 22-45) (0,8)
- Happy garden! (Fruits 15-25, Vegetables 12-30) (1)
- Home path cooking (Food preparing 5-15, Cooking 12-35) (1)
- Long Dark Tea-Time of the Soul (Brewing 26-38) (1,1)
- Masterful abuse of soil (Farming 20-33) (1)
- Rice from the crevasse! (Farming 25-40, Crops 19-36) (1)
2.2. Healthcare
- Anatomica Atlantica (Healing 21-56, Surgery 8-37, Diagnosis 10-46) [read/speak lathaine: lvl 3] (1.4)
- Anatomica Atlantica simple quide (Healing 18-28, Surgery 6-16, Diagnosis 10-32) [read/speak lathaine: lvl 2] (1)
- Clean wound, good wound (Open wounds 10-30) (1)
- Hardest parts are the hardest (Bonesetting 12-28) (1)
- Kill as Few Patients as Possible (Surgery 7-19) (1,2)
- Simple bandaids (First aid 0-16, Open wounds 0-8) (0,8)
- Unhole (Open wounds 6-28, Surgery 2-12) (1)
2.3. Carpentry
- Bow before Zod! (Bow-making 8-30, Fletchery 15-28) [read/speak gnollish: lvl 2] (0.8)
- Emergency huts (Carpentry 10-24, Construction 08-18) (0,8)
- Fun with wood (Carpentry 5-15) (0,8)
- How to hatchet (Carpentry 4-10, Forestry 8-15) (0,7)
- Identifying wood: Yup, It's wood. (Carpentry 8-18, Forestry 11-20) (0,9)
- Splinters splinters! (Carpentry 15-25, Items/Furniture 10-30) (1)
2.4. Handicraft
- Cotton candy! (Weaving 10-30) (1)
- Don't poke yourself with needle (Clothier 1-12, Sewing 1-16) (0,8)
- From fashion to reality (Clothier 21-42) (1)
- Hide leather under fur (Leatherworking 1-14) (1)
- Tan lines that stink (Leatherworking 5-22) (1,1)
2.5. Smithing
- A horse! A shoe for the horse! (Item 12-33) (0,9)
- Basic tools of mayhem (Weapon 0-15) (0,9)
- Breastplates! and other female armors (Armor 14-30) (1,2)
- Brittle and Bitter (Glassmaking 10-24, Smelting 18-30) (1,1)
- Chip & Blade (Smithing 10-20, Weapon 14-32) (0,9)
- Correct temperatures guide (Smelting 10-25) (1)
- Fix your own damn armor! (Smithing 07-16, Armor 16-32) (1)
- Glassy AF (Glassmaking 31-48) (1)
- Good blades and their use (Weapon 20-38, Blades 15-23) (1,1)
- Locke's guide for keys and keyholes (Smithing 18-27, Items 14-20, Pick locks 0-10) (1)
- Pin up catalogue (Smithing 23-38, Items 20-35) (1)
- Remeltinator! (Smelting 0-12) (0,8)
- Remeltinator 2! (Smelting 13-21 (0,9)
2.6. Construction and production
- Idols of stone and bone (Masonry 7-18, Stonework 8-23, Bonecarving 5-18) (1)
- You spin me round and round (Ceramics 8-24) (1)
2.7. Mining
- Digging too deep (Deep mining 33-50, Mineral lore 30-44) (1)
- Gold digger (Mining 24-38, Mineral lore 15-26) (0,9)
- How to blow up a hill (Mining 34-59, Quarry 28-46) (1)
- How the land works (Mining 0-14) (0,8)
- Knee deep in the pit (Mining 10-17, Quarry 8-25) (1)
3. Sports and freetime
3.1. Hobbies
- Hare Pinny's guide for lockpicking (Pick Locks 8-22) (Read/Speak beastfolk: lvl 2) (1)
- Pouch of the rich and fat (Pick pockets 5-26) (1)
- Riding to the sunset (Ride 5-18) (0,7)
- Row row row your boat (Boat 7-18) (0,8)
- Smack the pony (Ride 8-26, Track 5-10) (1)
3.2. Hunting
- Jurassic Pork (Large game 13-27) (0,9)
- Sneaky Locke (Sneak 18-34, Pick locks 16-23) (1)
- They still saw me (Hide 29-40) (0,9)
- Why was I heard? (Sneak 26-43) (1)
- Why was I seen? (Sneak 10-25) (1)
- Why was I spotted? (Hide 15-28) (1)
- Why was the tracks gone? (Tracking 5-20) (1)
3.3. Arts
- Bards and why everyone hates them (Play instrument (lute) 5-18, Performing 10-24) (0,8)
- How not to hit a man (Seduction 30-43, Fist attack 16-20) (0,9)
- Poetry in motion (Performing 17-24, Seduction 24-38) (1)
3.4. Fiction
- Bear Grills and the Champagne of Secrets (Brewing 8-15, Alchemy 0-8) (0,8)
- Bear Grills and the Goblet of Goo (Smithing 11-16, Ceramics 9-15, Alchemy 5-12) (0,8)
- Bear Grills and the Kidney Stone (Healing 0-13, Diagnosis 9-13) (0,8)
- Bear Grills and the Prisoner of Assbanan (Tracking 5-13, Sneak 8-15) (0,8)
- Gonanza (Animal lore 7-12, Ride 6-17) (0,9)
- How to train your dragon (Domestication 5-13, Training 3-18) (1)
- Sin City (Masonry 3-14, Construction 8-16) (0,9)
- Song of Nice and Fair - Cane of Thrones (Farming 0-14, Vegetables 0-11, Negotiation 10-20) (1,2)
- Song of Nice and Fair - Class of Kings (Etiquette 0-19, Negotiation 18-26, Intrigue 2-9) (1,2)
- Warrior Princess Joan Cena #1 - Raw rawr (Unarmed attack 22-37, Unarmed defence 11-28) (1)
- Warrior Princess Joan Cena #2 - Breastlemania (Grapple attack 7-16, Grapple defence 3-12)
4. Warcraft
4.1. Offensive combat skills
- Axe me a question (Attack blades 16-25, Axe 10-22) [Read/Speak dwarven: lvl 2] (1)
- Elven pointy tips (Attack bows 25 - 56) [Read/Speak elven: lvl 2] (1)
- Flail fail (Attack blunt 10-18, Flail 0-16) (1)
- Lulu's tips and tricks (Attack blades 38-58, Daggers 20-45, Shortsword 26-44) (1,2)
- Staff manager (Polearms 18-35, Staff 15-30) (1)
4.2. Defensive combat skills
- Dodge this! (Light armor 30-47, Medium armor 17-29) (1)
- Panzer vor! (Heavy armor 5-15) (1)
- Shields up! (Parry Shield 20-38, Heater 16-24, Target 16-25) (1)
4.3. General warfare
- Common mistakes of the conquistadors (Negotiation 15-26, Warfare 8-16) (1)
- Suedish war heroes (Leadership 5-10, Warfare 2-14) (0,5)
- Tulen kohta sun Tsuhun (Warfare 18-42) [Read/Speak lathaine: lvl 2] (0,8)
5. Social sciences
5.1. Politics and Diplomacy
- Court for dummies (Intrique 0-11, Etiquette 0-17) (0,9)
- How to be a Dick (Etiquette 15-27) (0,8)
- Lead from front, stab from behind (Leadership 8-23, Intrique 9-21) (1)
- Lord Heagliff's failure (Intrique 11-17, Etiquette 5-12, Leadership 20-28) (1)
- Quarry quarrel (Negotiation 20-30, Quarry 5-12) (0,8)
5.2. Trading
- How to sell sand to Craibeibians (Trading 26-45) (0,9)
- Snapsell in a seashell (Trading 9-25, Shiphandling 4-12) (1)
5.3. Misc
- Socialism, Ho! (Seduction 8-18, Negotiation 20-32) (1)
6. Magic
6.1. General magic
- Basic understanding of the arcana (Magic lore 0-10) (0,9)
- Ghosts and goblins (Magic lore 8-14, Divine magic 18-25, Sorcery 3-9) (1)
- Magica theorem (Magic lore 17-28) (1)
- Mana mana mana (Magic lore 8-19) (0,8)
- Origins of power (Magic lore 24-37) (1)
6.2. Shamanistic magic
- Enslaving pixels (???) (1)
- Enslaving pixies (Shamanism 17-24, Black magic 13-19) (1)
6.3. Elemental magic and Sorcery
- Blow, Fry, Wet and Dirt (Elemental 0-13) (0,8)
- By your powers combined! I am Captain (Elemental 24-37) (0,9)
- Hurl, Scorch, Drown and Bury (Elemental 15-27) (1)
- Spedes Spells (Sorcery 11-17) [Read/Speak lathaine: lvl 3] (1)
6.4. White magic
- Gospel of Gloris (Divine Magic 5-22) (1,3)
6.5. Enchanting
- Mechanism of matter and magic (Enchanting 14-29) [Read/Speak dwarven: lvl 3] (1,2)
6.6. Folklore
- Weathermans wololoo (Folk lore 5-20) (1)
6.7. Black Magic
- Heart and bones (Black Magic 0-15) (0,9)
- Trapping souls for beginners (Black Magic 10-21) (1)
voile.txt · Last modified: 25.05.2017 16:59 by foxjones